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Cat Merc
Ahrendee Mercenaries EoN.
5876
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Posted - 2014.01.23 20:33:00 -
[1] - Quote
So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking...
But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s.
Shocking regeneration right there!
And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate.
Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5876
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Posted - 2014.01.23 20:37:00 -
[2] - Quote
Vitharr Foebane wrote:if I'm not mistaken CCP is simply matching dust lore with eve lore in that Amarr buffer tanks while Gallente rep tanks Yes but I'm pointing out that Gallente can't really be called "rep armor tankers" if their rep isn't substantial enough to set them apart.
There need to be bonuses to armor reps for Gallente and bonuses to plates for Amarr, in addition to changing all Gallente suits to 3hp/s rather than 3/2/1 depending on frame size.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5878
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Posted - 2014.01.23 20:38:00 -
[3] - Quote
Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. No, it comes from EVE. Amarr are traditionally heavy duty armor tankers, loving their plates. Gallente are more regenerative armor tankers.
With 1.8, Amarr seem to have higher base armor than Gallente, and they're not dual tankers anymore. Gallente have a tiny built in repair. So it seems like they're trying to match EVE, but they're not doing a very good job at setting them apart.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5878
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Posted - 2014.01.23 20:39:00 -
[4] - Quote
Fire of Prometheus wrote:Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. Erm.....I'm no expert but I know for a fact that the gallente are the regen armour tanks while amarr are more dual tankers (not perfect dual tanks, but enough that they can have the title) Actually no, Amarr are far from dual tankers. Minmatar are "dual" tankers, their ships seem to be oddballs, some favor shields other favor armor and I even saw some hull tanked ships.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5878
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Posted - 2014.01.23 20:40:00 -
[5] - Quote
Aero Yassavi wrote:Cat Merc, have you considered that armor modules are PG intensive and between the two armor tanking sentinels the Gallente sentinel has the most PG? By a margin of four.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5882
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Posted - 2014.01.23 21:01:00 -
[6] - Quote
True Adamance wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Nope you are Armour Tankers with a core focus on Repair rates, mobility, and heavy fire power. We are Armour Tankers with a core focus on resistance and High HP values, slow movement but high stamina, and long range fire support. Exactly, then why are the repair rates so **** for anything but the scout? And can't really argue heavy firepower when the sentinel amarr has more high slots than Gallente.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5882
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Posted - 2014.01.23 21:13:00 -
[7] - Quote
Harpyja wrote:Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. No. Gallente are armor tankers, but not as good as Amarr. However, Gallente have more utility than Amarr. Also, Gallente do focus more on the armor repair aspect of tanking while Amarr focuses more on brick tanking (resistances and plates). The Amarr are not "better" armor tankers, they're different. Amarr are heavy on eHP, Gallente are heavy on regen and resists.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5887
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Posted - 2014.01.23 21:33:00 -
[8] - Quote
Iron Wolf Saber wrote:Amarr are slow plate and ranged damage tankers with energy drains Gallente are fast armor tankers with short high damage and sensor stealthing.
Exactly, but 1-2 regen isn't enough to set them apart. If all three sizes had 3hp/s that would be much better.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5890
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Posted - 2014.01.23 21:40:00 -
[9] - Quote
Mordecai Sanguine wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. You're pretty cute. Amarr has supposed to be armor regen tanker since a year. They NEVER give us a SINGLE FREE REGEN. And you didn't complain. Reactives Plates will certainely be buffed. Wait for them Gallente they will be for you. Amarr were never supposed to be regen armor tankers. In EVE they are armor eHP monsters. In DUST they were dual tankers, but now they were changed into armor eHP monsters in 1.8.
As far as reactive plates, I sure hope so.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5899
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Posted - 2014.01.23 22:11:00 -
[10] - Quote
castba wrote:Cat Merc wrote:Iron Wolf Saber wrote:Amarr are slow plate and ranged damage tankers with energy drains Gallente are fast armor tankers with short high damage and sensor stealthing.
Exactly, but 1-2 regen isn't enough to set them apart. If all three sizes had 3hp/s that would be much better. Sounds like a free complex armour repper at proto whilst still leaving 4 low slots available. I don't understand why you are complaining about this. It will most likely be the suit of choice for lone wolf heavies. A free complex armor repper would be 5hp/s. That's a free enhanced armor repper, and it's honestly not that absurd considering the shield HP/s that Caldari are getting.
Scout is 50, Heavy 30, so we can assume that assaults would have 40hp/s.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5899
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Posted - 2014.01.23 22:12:00 -
[11] - Quote
Sole Fenychs wrote:BL4CKST4R wrote:castba wrote:Cat Merc wrote:Iron Wolf Saber wrote:Amarr are slow plate and ranged damage tankers with energy drains Gallente are fast armor tankers with short high damage and sensor stealthing.
Exactly, but 1-2 regen isn't enough to set them apart. If all three sizes had 3hp/s that would be much better. Sounds like a free complex armour repper at proto whilst still leaving 4 low slots available. I don't understand why you are complaining about this. It will most likely be the suit of choice for lone wolf heavies. Na I think that's the Caldari sentinel. 1 second delay to repair at 30hp/s just put a complex armor rep and your set as the best passive tanker in Dust. Well, Caldari will have an advantage when it comes to many quick engagements in a short frame of time. Gallente regeneration means that the armor will actually regenerate without additional modules, while Caldari armor stays gone if it's shot off. So Gallente is more self-sufficient, but Caldari is better at chaining engagements. You do understand that it's a 1 second delay right? By the time you finished reloading your assault rifle, the Caldari would regenerate 60HP, more with rechargers.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5900
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Posted - 2014.01.23 22:26:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. No, it comes from EVE. Amarr are traditionally heavy duty armor tankers, loving their plates. Gallente are more regenerative armor tankers. With 1.8, Amarr seem to have higher base armor than Gallente, and they're not dual tankers anymore. Gallente have a tiny built in repair. So it seems like they're trying to match EVE, but they're not doing a very good job at setting them apart. Gallente has more lows=more armor. I dont understand whats wrong, especially because the gallente resistance bonuses are greater tahn amarrs Look at the scouts. Same layout. Can assume medium frames would have the same layout.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5902
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Posted - 2014.01.23 22:30:00 -
[13] - Quote
Bojo The Mighty wrote:Well yes we are regen tanks now. The Gallente Scouts are best about the regen because they have the least health to work with. Heavies will have less regen but they have more HP so that works just fine.
It wouldn't make sense to have the scout suit NOT have the highest regen stats. That's true, but 1hp/s? Really? Over 50 armor HP?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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